Game 360
Silent Hill 2: Restless Dreams
game 360 - click on the image below for more information.- Xbox Extras:
- Additional playable character; More secrets revealed; New areas, weapons and items
- Enhanced graphics and lighting effects
- Awesome surround sound that shift and change with each terrifying turn
- Dynamic camera angles, beautifully depicted environments and real-time weather effects
game 360
Three years after his wife's death, James must go back to the dark realm of Silent Hill after he receives a mysterious letter from Mary. That special place holds many secrets and James must uncover the truth, unaware that the answers he seeks may require the ultimate sacrifice.With its Poe-like atmosphere, dense fog, pitch-black hallways, and a cryptic letter from a dead wife, Silent Hill 2: Restless Dreams promises to surpass the paranoia created by its predecessor, Silent Hill. The sequel opens with James Sunderland, the series' average joe protagonist, reading a mysterious message that says, "Silent Hill, our sanctuary of memories. I'll be waiting for you there." More puzzling is that the note is signed by Mary, his deceased wife. James sets out for Silent Hill hopeful that he'll find a trace of Mary. After an aborted attempt by car, James plunges into the dank fog and embarks on his quest by foot. Enter Angela, a woman who bears a striking resemblance to Mary, and who also beckonsList Price: $ 19.99 Price: $ 83.97
44 of 46 people found the following review helpful Immersive and unsettling...gotta love it., By This review is from: Silent Hill 2: Restless Dreams (Video Game) Most video games, especially those of the action/adventure genre, have you playing as some larger than life character. Some sort of secret-agent-ninja-commando-death-squad-special-forces-assassin type thing. Not Silent Hill 2. In this one, you are James Sunderland, an average person without special skills or training. And you know what? It's a really welcome change from the norm, and it really helps the atmosphere of the game to not have that kind of action-movie nonsense infiltrating what it supposed to be a horror experience. It begins with our protaganist inside a rest-stop on the outskirts of Silent Hill. He's contemplating the letter that he just received from Mary, his wife who he'd thought was dead for the past three years. He must venture into Silent Hill to get the answers behind that letter. Not a bad opening storyline, and games like this rely most heavily upon story. Actually, calling this one a "game" is perhaps a bit of a misnomer--it feels more like an interactive experience. You *experience* Silent Hill 2 more than play it. But, the gameplay aspect is there as well, in the form of monster battles and puzzles. One of the greatest things about this title is that it allows you to vary the difficulty of either of these aspects. You can set the puzzles from ultra-easy to ultra hard, and you can set the monster battles in the same way, or even set it so that you won't get attacked at all--just enjoy the atmosphere and storyline. You can really customize the game to your tastes this way. The atmosphere is great. I like to play it at night, or on a gloomy winter day, with all of the lights off. Just make sure that nobody can sneak up on you, or you'll likely have a heart attack! Games like this are actually perhaps scarier than a horror movie or novel; the interactive aspect making immersion more of a factor. This game actually isn't perfect. The interface is a bit clunky and, on normal setting, at least, the puzzles can be rather obscure. This can lead to puzzle-frustration, the Achille's heel of adventure games. You'll likely find yourself wandering around the same places over and over again, saying "what the hell?" when you have no idea what you're looking for or are supposed to do. But, when you finally do figure it out, it's a satisfying experience. Also, combat is pretty awkward, but, like I said, James Sunderland is just an average guy, so this makes some sense. With these minor flaws, my real score is about a 4.5, so it gets five stars by default. This game is available for both PS2 and Xbox. Either version is worth playing, but the Xbox version has slightly enhanced graphics and a side quest, which adds some game time and makes it the better version. Silent Hill 2 is highly recommended to anyone age seventeen or older. 21 of 22 people found the following review helpful The best game I ever played, By A Customer This review is from: Silent Hill 2: Restless Dreams (Video Game) Silent Hill is the BEST!!!! First of all you get sucked into the story, you want to find out what is going on.Why does this James dude want to find his wife when he knows his wife is dead? Is his wife really dead? Why did all the people in the town turn into monsters? Once you start picking up clues, keys, cracking up codes you hesitate to move on because you don't know what is waiting for you in the next corner or in the next room, everytime you hear the static from the monsters you get scared out of your wits because you don't know in what direction their coming from, everything is dark and foggy and there's something in your surroundings that tells you that evil is constantly watching your every move.Don't listen to people who say this game is boring, they say its boring because they can't crack the riddles and move on. If you are good at solving puzzles and you're interested in mysteries then this is the game for you. I didn't get around in playing the game more than once to see the different endings but my ending just blew me out of my seat. As I was going through the game I had an idea of what the ending was going to be like and when I got to the end my jaw dropped to the floor. I caught a glimse of the PS2 version but to me the movements of the main character did not seem too lifelike, it was more like a puppet kind of movement. PLUS you can't play that chick character, whatever her name is, in the PS2 version WHICH WOULD ... because its pretty comforting having a little helper around when you're all alone, surrounded by monsters and psycho people. My advice for people who are thinking of buying it: read everything you can get your hands on, if you have some objects but don't know how to use them then read the articles you picked up they might help you. If you get stuck somewhere and logic does not get you out of the situation then try some illogical things. DO NEVER EVER EVER cheat because it takes the fun away and it also takes away your sense of accomplishment when you finish it. If you have previous experience with role-playing games and know how puzzles work then you will definately have fun. 9 of 9 people found the following review helpful The most solid example of SH: Same mood and imagery, but greatest, most coherent story., By Miketheratguy (Wisconsin, USA) - See all my reviews = Fun: This review is from: Silent Hill 2: Restless Dreams (Video Game) THE SHORT: Less gory and satanic than the first game, but with a great story- the most coherent and understandable in the series, and with a fantastic twist at the end. 5 possible endings, great atmosphere. Sometimes frustrating (but adjustable) puzzle difficulty but fairly easy fighting.THE LONG: The original game was great- similar to Resident Evil but unique enough to stand on its own, the game was dark, disturbing and satanic. The problem was, the storyline was so ambitious that it got pretty sloppy and weird at the end, with some plot details (such as a drug cult) not as fleshed out as it should have been. This game fixes things by concentrating on the main character, whose journey to the same town of Silent Hill is brought on by a letter that he received from his wife. Though dead from a fatal illness, her very writing asks James to return to the town, the site of some bittersweet memories for them. As James travels through town, he meets some strange people who all seem to be off in some way. One is remarkably passive/ aggressive, one is suicidal, one is a little girl who seems to know him, and one of them is a woman who looks just like his dead wife, which brings out some conflicting emotions in James. These characters come and go as the game goes on, and they occasionally do some odd things. But the beauty of the story is that, when all is said and done, the motivation for these characters makes absolute sense- once you realize what they mean to James and why they're in Silent Hill in the first place. Whereas the first game unravels with a lot of obscure mythological references to religious artifacts and demonic possession, this one is strengthened completely at its conclusion, a conclusion that makes us rethink the motives and actions of every character in the game. This is true of the game's biggest, most dynamic character- Pyramid Head. An apparent humanoid with a strange, triangular shape of flesh or metal on (or in place of) its head, this character represents sheer malice to James. From the moment he discovers it in an abandoned apartment building to the time he discovers hints of its origins, Pyramid Head is one of, if not the most, creepy of the series' foes. He isn't all over you in the game but instead appears occasionally from the shadows, often when you least expect him, slowly but steadily approaching James as he tries to flee. And once you learn what little you can of him near the end, it adds to the finale more than any of the other characters. Pyramid Head has a purpose, and once it's revealed what that purpose is, that great ending starts to form and you realize how psychologically powerful this game is. All this story would be moot if there wasn't a good presentation, which there definitely is. Like the original game, your character wanders around a misty, fog-enshrouded abandoned town where nothing feels right and glimpses of things skittering about are caught. The game starts slowly, intentionally- don't get too impatient when first running through the woods and into town, it's meant to be suspenseful and build the mood. And by the time you're an hour or so into the game, what a mood it is. This game contains what's surely one of the most unsettling locations in the series- at one important juncture you enter the town's historical society and descend several hundred feet into ground, only to find a morgue, bloody pits that go farther and farther down, and Silent Hill's long abandoned underground prison. This location alone sets some great mood, as you see scrawls of long-dead prisoners and hear things from unseen places (listen for the heavy footsteps of something that seems to be whispering "Hurt you"). The mood is also heightened by little glimpses of the town that you find. You read about a grisly child killing and hear about a mysterious shipwreck, and learn the fascinating story of why a swamp got its bloody name. Like the first game, things are never quite right- but once "the darkness" falls, things get more twisted and you're in a nightmare world. And this world seems tailor made to oppress James. This is the first in the series to allow both free roaming controls as well as the remote-control car style used in the original game, and other things, such as the boxes of bullets and first aid kits, will be familiar to players of the first game. As will the radio that emits louder and louder white noise as you approach, and the trusty flashlight (which you'll definitely be using). So it's the same gameplay to those familiar with the series and other games like it. Puzzle difficulty is actually adjustable and quite easy on the simplest level, so this game won't have you running for a strategy guide. Unfortunately, combat is also somwehat simple. There are some neat boss fights but the rest of the game is more about exploring, not fighting (though there's a lot to fight should you choose). But this lean on... Read more |
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Silent Hill 2: Restless Dreams
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Homz 4730001 Revolution 360 Ironing Table with Rotating Garment-Shaped Board, Cattails
game 360 - click on the image below for more information.- Ironing table with 19-inch-wide, 2-sided, torso-shaped rotating surface
- Removable detailing board; garment clip for perfect pleats
- Freestanding frame; adjustable height to 36 inches; folds for storage
- Built-in iron rest; 100-percent-cotton removable cover included
- Measures 36 by 19 by 36 inches
game 360
Equipped with a rotating ironing surface, The Homz Revolution 360 patented two sided approach lets you iron faster and more efficient with just a flip of the wrist. The revolutionary design and 19-inch ironing surface make ironing faster without the hassle of repositioning garments. The wide side is perfect for most womenâs and menâs sizes while the narrow side works well for childrenâs sizes. The convenient removable detailing board allows for perfect finishing of collars, pockets, and cuffs while five height adjustments to 36-inch provide a comfortable ironing position. The built in iron rest safely stores your iron when rotating the board and allows you to position the iron so that steam does not release when the iron is not in use. The included garment clip serves as a third hand and allows you to get that professional crease every time. The Homz Revolution 360 is ergonomically designed after the human torso to keep shirts taut during ironing and rotating. The sturdyList Price: $ 129.99 Price: $ 62.95
29 of 30 people found the following review helpful Interesting concept; poor execution, By Amazon Verified Purchase(What's this?) This review is from: Homz 4730001 Revolution 360 Ironing Table with Rotating Garment-Shaped Board, Cattails (Kitchen) I'm a firm believer in the old saw, "you get what you pay for". Given the concept of this ironing board, I was intrigued. Because I pay fairly good money for my attire, I wash and iron all the clothing I can to reduce the wear and tear caused by commercial cleaners. The issue when it comes to ironing is that most ironing boards are flimsy, poorly designed and sometimes downright dangerous. This board appeared to be just the ticket to reducing the time needed to iron dress shirts in the morning. But looks can be deceiving. The concept just doesn't work. The board itself is extremely light, but this means that when attempting to adjust the garment on the board, or flip the board per the instructions, the stability is severly compromised. The board doesn't fit all garments for all folks, so in attempting to place a polo style garment or sweater over the end of the board, it can be a struggle. All in all, it is definitely NOT what I paid for...and now occupies a dark corner of the closet. 16 of 17 people found the following review helpful WOW, This review is from: Homz 4730001 Revolution 360 Ironing Table with Rotating Garment-Shaped Board, Cattails (Kitchen) I was worried about this purchase because of the negative reviews and decided to take the risk and ask for this as a gift anyway since I do a lot of sewing, ironing, etc. It looked way too cool.All I can say is wow. This board is amazing- very user friendly and innovative! Makes ironing for me a breeze with professional results. I suppose if you arent used to trying new things it may be too different for some, but for me its just great. I plan on purchasing several for my now jealous friends and family. LOVE IT!!!!!!! It folds up very compact, the construction is heavy duty but lightweight, the components are very handy and useful, the rotation spins like a breeze, the cover is a nice heavy cloth with a cute design and thick padding and I practicly jumped on the iron holder to see if it would fall out. I honestly cant say ONE bad thing about this ironing board and I am a very hard to please gal. 13 of 15 people found the following review helpful The Revolution Was Lost - Living with Defeat, By This review is from: Homz 4730001 Revolution 360 Ironing Table with Rotating Garment-Shaped Board, Cattails (Kitchen) This thing doesn't even come close to the demonstration video. Constantly catches the iron cord and catching on shirts as the board is flipped/rotated.Don't waste your money like I did. Get a standard but wide bodied board instead. |
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Homz 4730001 Revolution 360 Ironing Table with Rotating Garment-Shaped Board, Cattails
Click on the button below for more game 360 information and reviews.
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